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No disrespect intended to StarCraft's game technicians - I enjoyed the action a lot - but what genuinely kept me playing because of thirty missions was the story. Adventure games are the quintessential single-player experience. Many single-player computer games are really multi-player video games in which the machine is a awful substitute for a human opponent, yet again it's possible to play against human being opponents, that's the way the industry is going. But excursion games aren't about rivals; in fact , they're not really "games" at all. There isn't an adversary in the usual sense, nor is there a victory predicament, other than having solved all the puzzles and reached the final of the story. Adventure games are about the actions of the individual in a complex globe, usually a world where brains are more important than guns. If you play them with somebody else, it should be someone sitting in precisely the same room with you helping you presume - adventure games incentive lateral thinking. The genre is not without its concerns, the worst of which can be its development cost. Infocom and LucasArts got quite good at developing reusable machines, with their Z-machine and SCUMM respectively, but the real money sinks were all that artwork and that audio. Stories need content, and interactive reports require three to five times as much content as linear ones do. Marketers put a heck of your lot of money into developing the adventure games (Phantasmagoria was released on seven compact disks) and they simply didn't see the kind of revenue needed to justify the expense. When you could make at least as much money with a Quake-based game at a fraction of the cost, why bother developing an adventure game?In spite of all this, I think they're due for a comeback. There's however a market for the slower-paced game whose challenge is primarily mental. Filled with smart brainteasers and visual delights, adventure games were usually popular with women. And though more women are using computers and playing games than ever before, in terms of rendering entertainment that many women just like, I think the industry offers actually slipped backwards a lttle bit. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, from course) doesn't really entice a lot of women; nor does the nitpicky business of managing weaponry production that takes up much of your time in real-time strategy games. The other market place that adventure games are great for is younger kids, specially if the game doesn't require a wide range of motor skills. Kids include very little trouble suspending their particular disbelief (I cannot consider I used to love Voyage to the Bottom of the Sea), and so they like figuring things away just as much as adults accomplish. The huge success of the remade Legend of Zelda to get the Nintendo 64 confirmed both that there's clearly still a market there, and that 3 DIMENSIONAL engines have just as much to contribute to adventure games because they do to other sorte. We'll still have to face that issue of development costs, but with companies now regularly spending a million dollars or more on their games, it's not as if the other genres are affordable either. The voice-overs and video segments that accustomed to be found only in excursion games are now included in all kinds of games. What the point of having a amazingly beautiful environment if you're gonna race through it overlooking anything that doesn't shoot toward you?The other thing that pushed the traditional adventure game out of the limelight was on the internet gaming. When I first got into the industry, most developers didn't know that the Internet existed, and on-line gaming was a teeny little niche occupied by companies like CompuServe and GEnie. Publishers couldn't be bothered to even discover more about it, much less develop for it. Nowadays on-line gaming is completely the rage, and very handful of games are produced the fact that don't have a multi-player style. Some games, like Bob and its successors, are designed largely for multi-player mode, and single-player mode is more of afterthought. There's an old joke that there are two kinds of many people in the world, those who divide the kinds of people in the world into two kinds, and those who also don't. On the whole, I'm one of the latter - oversimplification accounts for many of the world's problems. Yet , I do believe that there are two kinds of gamers in the world, individuals who like playing computer games without any help, and those who like playing them all against other people. Multi-player game titles, despite their current reputation, aren't for everyone. For one thing, they require (surprise! ) other people, and this means that you have to have the opportunity to perform together. If you don't have much free time, and like to play games in other words segments, you need to be able to give up a game without disappointing anybody. The voice-overs and video segments that utilized to be found only in adventure games are now included in a lot of games. Adventure games appeal to an industry which is unimpressed by the scale the explosions or the speed of the engine, a market that for the most part, we're ignoring.