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You see, the first levels of Super Mario always had a familiar feel to the idea, and at the same time, the platforming action has been a plan. It had been an utterly shameless clone of Super Mario Bros. and was quickly taken down from the AppStore. But through the magic of resubmission, it came back to the marketplace as Lep’s World. It was kind of like getting a Suny camera instead of a Sony. Now comes Lep’s World 2, and it’s more of the equal. Literally. This is practically the exact same game simply because the first one. Heck, even the App icon is exactly the same as the first. You play as a pinus radiata cone throwing, coin collecting leprechaun which to traverse a bunch of levels to save his people and get his yellow metal back from an evil wizard. Very much like in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, and many others, etc . This is practically the exact same game like the first one. Heck, even the App icon is exactly the same as the first. You play as a pine cone throwing, coin collecting leprechaun posessing to traverse a bunch of levels to save his people and get his silver back from an evil wizard. Just as in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, etcetera, etc . It’s almost like the developers made some videogame version of a word-processor’s ‘find and replace’ function and used it upon Mario. They just forgot to make the match enjoyable in any way, shape or form. When uninspired as Lep’s World was, component two seems even more cheap as it may be basically just a retread of the first one. The majority of the levels are nearly identical to the initial game in their design and look, and most from the enemies are exactly the same. It gets too bad that you’d be forgiven if, for a moment, you accidentally thought you were playing the original. The graphics are a little crisper compared to the first, some of the backgrounds are different and there are amounts where you swim, but those are to the only variations you’ll notice. The makers were even nice enough to town over the same crummy controls from the first one. When Lep leaps, he seems to drift in the air and movements in general are unresponsive and sticky. It sometimes seems like the buttons aren’t even there. You do receive sime good power ups in this go-round, like invincibility and super-speed, and as you progress you are going to gain access to different abilities like wall-jumping and swinging from ropes. And Lep gets to fight bosses this time around too! Unfortunately, they are awful and boring fights that appear like they were included as an afterthought. In fact , most of the enhanced abilities and changes in this game just seem like they were tacked up on try and give the game the appearance of something different. Lep’s World 2 is basically a clone of any clone. Even with the ‘improvements’ made within the first one, it’s still tedious, vapid, unnecessary garbage. If you want some original and inventive ‘Mario’ type games then please take a look at games like Soosiz or Terra Noctis. If you want the gaming equivalent of banging your head against a wall, consequently go ahead and buy this game. even though Buccaneers love to plunder villages and ships, there are a line that we don’t cross. Even though we do steal the booty and coin, we try not to steal ideas out of people who’ve worked hard at ‘em and wish ta profit off ‘em. O ‘course, while piratin’ is a huge element on tha internet now, it would not mean that those pirates try to copy the sport and pass it off as their personal. However , that’s a whole different issue, which needs gentler touch than a Pirate’s. There’s a point to this ramblin’ openin’ though, which point lies in Lep’s World 2 Moreover. The thing about platformers is that they have their individual standard tropes and a lot of them come from the Mario Games. However , over time, the tropes began to change along with the games, so sometimes respect is necessary. It’s a nice throwback to mature times, and retro gameplay always has a in the hearts of even the most informal gamers. Lep’s World 2 Plus may very well be taking a little bit of liberty with the word “homage”. You see, the first levels of Super Mario always had a familiar feel to this, and at the same time, the platforming action has been a system. Just as in the first game, Mario’s turtles are replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, etcetera, etc . It’s almost like the developers crafted some videogame version of a word-processor’s ‘find and replace’ function and used it with Mario. They just forgot to make the match enjoyable in any way, shape or form. While uninspired as Lep’s World was, part two seems even more cheap as is considered basically just a retread of the first one. Almost all the levels are nearly identical to the initially game in their design and look, and most belonging to the enemies are exactly the same. It gets too bad that you’d be forgiven if, for your moment, you accidentally thought you were participating in the original. The graphics are a little crisper compared to the first, some of the backgrounds are different and there are amounts where you swim, but those are about the only variations you’ll notice. The creators were even nice enough to interface over the same crummy controls from the former. When Lep leaps, he seems to drift in the air and movements in general are unconcerned and sticky. It sometimes seems like the buttons aren’t even there.