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However , that’s a whole different issue, which usually needs gentler touch than a Pirate’s. There’s a point to this ramblin’ openin’ though, and this point lies in Lep’s World 2 And also. The thing about platformers is that they have their very own standard tropes and a lot of them come from the Mario Games. However , over time, the tropes begun to change along with the games, so sometimes respect is necessary. It’s a nice throwback to old times, and retro gameplay always has an area in the hearts of even the most casual gamers. Lep’s World 2 Plus could possibly be taking a little bit of liberty with the word “homage”. Now comes Lep’s World 2, and it’s more of the comparable. Literally. This is practically the exact same game as your first one. Heck, even the App icon is precisely the same as the first. You play as a pine cone throwing, coin collecting leprechaun that has to traverse a bunch of levels to relief his people and get his your old watches back from an evil wizard. The same as in the first game, Mario’s turtles happen to be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, etcetera, etc . It’s almost like the developers produced some videogame version of a word-processor’s ‘find and replace’ function and used it regarding Mario. They just forgot to make the game enjoyable in any way, shape or form. Seeing that uninspired as Lep’s World was, component two seems even more cheap as it could be basically just a retread of the first one. Almost all of the levels are nearly identical to the initial game in their design and look, and most of this enemies are exactly the same. Even with the ‘improvements’ made covering the first one, it’s still tedious, vapid, pointless garbage. If you want some original and artistic ‘Mario’ type games then please take a look at games like Soosiz or Terra Noctis. If you want the gaming equivalent in banging your head against a wall, afterward go ahead and buy this game. even though Cutthroat buccaneers love to plunder villages and ships, there’s a line that we don’t cross. Though we do steal the booty and coin, we try not to steal ideas coming from people who’ve worked hard at ‘em and wish ta profit off ‘em. O ‘course, while piratin’ is a huge idea on tha internet now, it don’t mean that those pirates try to copy the overall game and pass it off as their private. However , that’s a whole different issue, of which needs gentler touch than a Pirate’s. There are a point to this ramblin’ openin’ though, and this point lies in Lep’s World 2 Moreover. The thing about platformers is that they have their individual standard tropes and a lot of them come from the Mario Games. However , over time, the tropes have come to change along with the games, so sometimes respect is necessary. It’s a nice throwback to mature times, and retro gameplay always has the place in the hearts of even the most simple gamers. Heck, even the App icon is precisely the same as the first. You play as a pine cone throwing, coin collecting leprechaun who may have to traverse a bunch of levels to saving his people and get his your old watches back from an evil wizard. Similar to in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, etc, etc . It’s almost like the developers made some videogame version of a word-processor’s ‘find and replace’ function and used it at Mario. They just forgot to make the video game enjoyable in any way, shape or form. When uninspired as Lep’s World was, portion two seems even more cheap as it is very basically just a retread of the first one. The majority of the levels are nearly identical to the 1st game in their design and look, and most in the enemies are exactly the same. It gets too bad that you’d be forgiven if, for a moment, you accidentally thought you were participating in the original. The graphics are a little crisper compared to the first, some of the backgrounds are different and there are amounts where you swim, but those are about the only variations you’ll notice. The designers were even nice enough to interface over the same crummy controls from the first one.