lep's world 2 games online

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You see, the first levels of Super Mario always had a familiar feel to the idea, and at the same time, the platforming action has been a formula. Heck, even the App icon is exactly the same as the first. You play as a pinus radiata cone throwing, coin collecting leprechaun posessing to traverse a bunch of levels to recovery his people and get his rare metal back from an evil wizard. Much like in the first game, Mario’s turtles happen to be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, and so forth, etc . It’s almost like the developers made some videogame version of a word-processor’s ‘find and replace’ function and used it at Mario. They just forgot to make the game enjoyable in any way, shape or form. Mainly because uninspired as Lep’s World was, portion two seems even more cheap as it could be basically just a retread of the first one. A lot of the levels are nearly identical to the earliest game in their design and look, and most of the enemies are exactly the same. It gets so bad that you’d be forgiven if, for one moment, you accidentally thought you were playing the original. The graphics are a little crisper than the first, some of the backgrounds are different and there are levels where you swim, but those are to the only variations you’ll notice. The builders were even nice enough to harbour over the same crummy controls from the former. Now comes Lep’s World 2, and it’s more of the same. Literally. This is practically the exact same game given that first one. Heck, even the App icon is exactly the same as the first. You play as a pinus radiata cone throwing, coin collecting leprechaun who have to traverse a bunch of levels to attempt his people and get his rare metal back from an evil wizard. The same as in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, and so forth, etc . It’s almost like the developers crafted some videogame version of a word-processor’s ‘find and replace’ function and used it on Mario. They just forgot to make the game enjoyable in any way, shape or form. While uninspired as Lep’s World was, portion two seems even more cheap as it’s basically just a retread of the first one. The majority of the levels are nearly identical to the first of all game in their design and look, and most on the enemies are exactly the same. It gets too bad that you’d be forgiven if, for any moment, you accidentally thought you were playing the original. The graphics are a little crisper compared to the first, some of the backgrounds are different and there are levels where you swim, but those are about the only variations you’ll notice. The coders were even nice enough to dock over the same crummy controls from the first one. When Lep leaps, he seems to float in the air and movements in general are unresponsive and sticky. It sometimes seems like the buttons aren’t even there. You do find some good power ups in this go-round, like invincibility and super-speed, and as you progress you will gain access to different abilities like wall-jumping and swinging from ropes. And Lep grows to fight bosses this time around too! Unfortunately, they are awful and boring fights that seem like they were included as an afterthought. Actually most of the enhanced abilities and changes in that game just seem like they were tacked on try and give the game the appearance of something different. Lep’s World 2 is basically a clone of your clone. Even with the ‘improvements’ made covering the first one, it’s still tedious, vapid, worthless garbage. It’s a nice throwback to more mature times, and retro gameplay always has any in the hearts of even the most relaxed gamers.