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It's one thing to pretend you're the infamous knight striding alone through the forest; it's another thing completely if your friend Joe is appropriate there beside you. Paul is a product of the twentieth century, and unlike the artificial characters in the game, the guy doesn't speak in that mock-Chaucer dialog that medieval dreams seem to require. ("Hail, good Sir Knight! And what bringeth thee to these forest so perilous this great eventide? There be hearsay of a dragon hereabouts! ") When Joe talks, the guy sounds like Joe - which can be fine in real life, nonetheless modern English sounds incorrect in the mystical land from Albion. When I first got into the industry, most developers don't know that the Internet existed, and on-line gaming was a little little niche occupied by companies like CompuServe and GEnie. Publishers couldn't get bothered to even find out about it, much less develop because of it. 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