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At that time, the early '90's, wargames were moribund - they were minor turn-based, hexagon -based video games that sold 5, 500 to 10, 000 models apiece. First-person games ended up being almost non-existent; we did not have the technology for them. In the world of action, side-scrollers ruled. Air travel simulators were crude and blocky-looking. For richness, depth, characterization and sheer imaginative effort, adventure games had been head and shoulders above the other genres, and it showed in both their particular development and marketing funds. A lot of people worked on them and many more people wanted to. Adventure games have since faded into your background, pushed aside generally by 3D shooters and real-time strategy games. The concept of a "adventure game" itself is a bit of a misnomer nowadays. 2 weeks [D] shortening of the phrase "Adventure-type game, " which themselves is a tribute to the initially adventure game of them all, at times called Colossal Cave although more often simply known as Excitement. But for the real white-knuckled, heart-in-the-mouth feeling of danger that should go with an adventure, it's really difficult to beat a modern 3D IMAGES game like Half-Life or Thief: The Dark Task, especially when it's played alone late at night. 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