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No disrespect intended to StarCraft's game motion - I enjoyed the adventure a lot - but what seriously kept me playing through thirty missions was the storyline. Adventure games are the superior single-player experience. Many single-player computer games are really multi-player activities in which the machine is a impoverished substitute for a human opponent, and now that it's possible to play against human opponents, that's the way the industry is going. But excitement games aren't about competition; in fact , they're not really "games" at all. There isn't an opponent in the usual sense, nor is there a victory condition, other than having solved all of the puzzles and reached the bottom of the story. Adventure video games are about the actions of individual in a complex environment, usually a world where minds are more important than weapons. If you play them with somebody else, it should be someone sitting in a similar room with you helping you suppose - adventure games encourage lateral thinking. The genre is not without its complications, the worst of which is usually its development cost. Infocom and LucasArts got quite good at developing reusable engines, with their Z-machine and SCUMM respectively, but the real money sinks were all that artwork all the things that audio. Stories need content, and interactive reports require three to 10 times as much content because linear ones do. Marketers put a heck of a lot of money into developing their particular adventure games (Phantasmagoria arrived on the scene on seven compact disks) and they simply didn't understand the kind of revenue needed to rationalise the expense. When you could make more than as much money with a Quake-based game at a cheaper cost, why bother producing an adventure game?In spite of all this, I think they're due for a comeback. There's however a market for the slower-paced game whose challenge is primarily mental. Filled with intelligent brainteasers and visual pleasures, adventure games were generally popular with women. And though more women are using computers and playing games than ever before, in terms of featuring entertainment that many women like, I think the industry possesses actually slipped backwards somewhat. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, from course) doesn't really appeal to a lot of women; nor does the nitpicky business of managing weaponry production that takes up much of your time in real-time strategy games. The other marketplace that adventure games are good for is younger kids, particularly if the game doesn't require a lot of motor skills. Kids include very little trouble suspending all their disbelief (I cannot believe that I used to love Voyage for the Bottom of the Sea), and in addition they like figuring things out just as much as adults carry out. The huge success of the remade Legend of Zelda intended for the Nintendo 64 proven both that there's clearly even now a market there, and that 3D IMAGES engines have just as much to contribute to adventure games because they do to other styles. We'll still have to face the fact that issue of development costs, but with companies now routinely spending a million dollars or more issues games, it's not as if the other genres are cheap either. The voice-overs and video segments that used to be found only in experience games are now included in all kinds of games. Kids have very little trouble suspending their very own disbelief (I cannot consider I used to love Voyage for the Bottom of the Sea), and so they like figuring things out just as much as adults do. The huge success of the remade Legend of Zelda intended for the Nintendo 64 exhibited both that there's clearly continue to a market there, and that 3 DIMENSIONAL engines have just as much to contribute to adventure games as they do to other sorte. We'll still have to face that issue of development costs, but with companies now consistently spending a million dollars or more troubles games, it's not as if the other genres are low-cost either. The voice-overs and video segments that used to be found only in excursion games are now included in a variety of games. Recording video costs the same amount whether it's for a wargame or an adventure video game. Adventure games appeal to an industry which is unimpressed by the scale the explosions or the acceleration of the engine, a market that for the most part, we're ignoring. The huge success of the remade Legend of Zelda to get the Nintendo 64 proven both that there's clearly still a market there, and that 3D IMAGES engines have just as much to contribute to adventure games because they do to other types. We'll still have to face that issue of development costs, but with companies now routinely spending a million dollars or more on the games, it's not as if the other genres are low-priced either. The voice-overs and video segments that used to be found only in excursion games are now included in a variety of games. Recording video costs the same amount whether it's for a wargame or an adventure match. Adventure games appeal to an industry which is unimpressed by the scale the explosions or the speed of the engine, a market that for the most part, we're ignoring. Although those people want to play online games too. First-person games were definitely almost nonexistent; we did not have the technology for them. In the wonderful world of action, side-scrollers ruled. Air travel simulators were crude and blocky-looking. For richness, interesting depth, characterization and sheer artsy effort, adventure games were head and shoulders above the other genres, and the idea showed in both the development and marketing financial constraints. A lot of people worked on them and many more people wanted to. Adventure video games have since faded in the background, pushed aside usually by 3D shooters and real-time strategy games. The word "adventure game" itself is a bit of a misnomer nowadays. 2 weeks [D] shortening of the phrase "Adventure-type game, " which by itself is a tribute to the first adventure game of them all, often called Colossal Cave nevertheless more often simply known as Adventure. But for the real white-knuckled, heart-in-the-mouth feeling of danger that should join an adventure, it's hard to beat a modern A 3D MODEL game like Half-Life or perhaps Thief: The Dark Task, especially when it's played by itself late at night. The term "adventure game" came to mean a with characters, puzzles, and a plot to be unfolded, usually without any twitch aspects. 3D accelerator cards had a lot to do with the adventure game's decline.