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The other market that adventure games are great for is younger kids, particularly if the game doesn't require a wide range of motor skills. Kids include very little trouble suspending all their disbelief (I cannot believe that I used to love Voyage towards the Bottom of the Sea), and they like figuring things away just as much as adults perform. The huge success of the remade Legend of Zelda intended for the Nintendo 64 demonstrated both that there's clearly nonetheless a market there, and that 3 DIMENSIONAL engines have just as much to contribute to adventure games as they do to other genres. We'll still have to face the fact that issue of development costs, but with companies now typically spending a million dollars or more on their games, it's not as if the other genres are inexpensive either. The voice-overs and video segments that used to be found only in adventure games are now included in all sorts of games. Recording video costs the same amount whether it's for a wargame or an adventure match. 3D IMAGES acceleration is one of the best points that ever happened for the industry, but in our dash to make the games ever speedier, we've sacrificed the visible richness of our settings. What the point of having a amazingly beautiful environment if you're gonna race through it ignoring anything that doesn't shoot toward you?The other thing the fact that pushed the traditional adventure match out of the limelight was online gaming. When I first got into the industry, most developers don't know that the Internet existed, and on-line gaming was a very small little niche occupied by companies like CompuServe and GEnie. Publishers couldn't get bothered to even discover it, much less develop for doing it. Nowadays on-line gaming is completely the rage, and very handful of games are produced that don't have a multi-player style. Some games, like Spasm and its successors, are designed mostly for multi-player mode, and single-player mode is more of your afterthought. There's an old ruse that there are two kinds of people in the world, those who divide the kinds of people in the world in to two kinds, and those exactly who don't. On the whole, I'm among the latter - oversimplification is liable for many of the world's problems. However , I do believe that there are two kinds of gamers in the world, people who like playing computer games without any assistance, and those who like playing them all against other people. Multi-player video games, despite their current popularity, aren't for everyone. For one thing, they might need (surprise! ) other people, understanding that means that you have to have the opportunity to play together. The huge success of the remade Legend of Zelda to get the Nintendo 64 confirmed both that there's clearly still a market there, and that 3D IMAGES engines have just as much to contribute to adventure games because they do to other genres. We'll still have to face that issue of development costs, but with companies now typically spending a million dollars or more on their games, it's not as if the other genres are inexpensive either. The voice-overs and video segments that employed to be found only in adventure games are now included in a lot of games. Recording video costs the same amount whether it's for a wargame or an adventure video game. Adventure games appeal to a place which is unimpressed by the scale the explosions or the rate of the engine, a market that for the most part, we're ignoring. Nonetheless those people want to play online games too. When I first got into the industry, most developers don't know that the Internet existed, and on-line gaming was a teeny little niche occupied by simply companies like CompuServe and GEnie. Publishers couldn't be bothered to even find out about it, much less develop for this. Nowadays on-line gaming is all the rage, and very handful of games are produced that don't have a multi-player style. Some games, like Bob and its successors, are designed generally for multi-player mode, and single-player mode is more of an afterthought. There's an old joke that there are two kinds of people in the world, those who divide the kinds of people in the world inside two kinds, and those exactly who don't. On the whole, I'm among the latter - oversimplification is liable for many of the world's problems. Nevertheless , I do believe that there are two kinds of gamers in the world, individuals who like playing computer games independently, and those who like playing them against other people. Multi-player activities, despite their current reputation, aren't for everyone. For one thing, they need (surprise! ) other people, and that means that you have to have the opportunity to play together. If you don't have much spare time, and like to play games in short segments, you need to be able to leave a game without disappointing someone else. You could obviously play extremely quick on-line games like texas holdem and blackjack, but if you want to play long games meant for short periods, you need a large single-player game.