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even though Buccaneers love to plunder villages and ships, there are a line that we don’t cross. Even though we do steal the booty and coin, we try not to steal ideas by people who’ve worked hard at ‘em and wish ta profit off ‘em. O ‘course, while piratin’ is a huge detail on tha internet now, it do not mean that those pirates try to copy the action and pass it off as their individual. However , that’s a whole different issue, which in turn needs gentler touch than a Pirate’s. There are a point to this ramblin’ openin’ though, and therefore point lies in Lep’s World 2 In addition. The thing about platformers is that they have their own personal standard tropes and a lot of them come from the Mario Games. You play as a pine cone throwing, coin collecting leprechaun which to traverse a bunch of levels to relief his people and get his platinum back from an evil wizard. Simillar to in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, and many others, etc . It’s almost like the developers manufactured some videogame version of a word-processor’s ‘find and replace’ function and used it at Mario. They just forgot to make the match enjoyable in any way, shape or form. While uninspired as Lep’s World was, portion two seems even more cheap as it is very basically just a retread of the first one. The majority of the levels are nearly identical to the primary game in their design and look, and most belonging to the enemies are exactly the same. It gets too bad that you’d be forgiven if, to get a moment, you accidentally thought you were participating in the original. The graphics are a little crisper than the first, some of the backgrounds are different and there are amounts where you swim, but those are the only variations you’ll notice. The programmers were even nice enough to harbour over the same crummy controls from the former. When Lep leaps, he seems to float in the air and movements in general are unconcerned and sticky. But through the magic of resubmission, it came back to the market as Lep’s World. It was kind of like choosing a Suny camera instead of a Sony. Now comes Lep’s World 2, and it’s more of the comparable. Literally. This is practically the exact same game like the first one. Heck, even the App icon is precisely the same as the first. You play as a pinus radiata cone throwing, coin collecting leprechaun who's to traverse a bunch of levels to save his people and get his yellow metal back from an evil wizard. Exactly like in the first game, Mario’s turtles will be replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, etcetera, etc . It’s almost like the developers crafted some videogame version of a word-processor’s ‘find and replace’ function and used it with Mario. They just forgot to make the match enjoyable in any way, shape or form. Mainly because uninspired as Lep’s World was, part two seems even more cheap as it is very basically just a retread of the first one. The vast majority of levels are nearly identical to the primary game in their design and look, and most from the enemies are exactly the same. It gets so bad that you’d be forgiven if, for your moment, you accidentally thought you were participating in the original. The graphics are a little crisper than the first, some of the backgrounds are different and there are amounts where you swim, but those are to the only variations you’ll notice. The coders were even nice enough to opening over the same crummy controls from the former. When Lep leaps, he seems to float in the air and movements in general are unresponsive and sticky. It sometimes seems like the buttons aren’t even there. You do acquire some power ups in this go-round, like invincibility and super-speed, and as you progress you will gain access to different abilities like wall-jumping and swinging from ropes. And Lep grows to fight bosses this time around too! Unfortunately, that they are awful and boring fights that appear like they were included as an afterthought. In fact , most of the enhanced abilities and changes in this kind of game just seem like they were tacked upon try and give the game the appearance of something different. Lep’s World 2 is basically a clone of an clone. Even with the ‘improvements’ made over the first one, it’s still tedious, vapid, worthless garbage. If you want some original and artistic ‘Mario’ type games then please take a gander at games like Soosiz or Terra Noctis. If you want the gaming equivalent from banging your head against a wall, then go ahead and buy this game. even though Cutthroat buccaneers love to plunder villages and ships, there are a line that we don’t cross. Whereas we do steal the booty and coin, we try not to steal ideas coming from people who’ve worked hard at ‘em and wish ta profit off ‘em. O ‘course, while piratin’ is a huge factor on tha internet now, it do not mean that those pirates try to copy the experience and pass it off as their own. However , that’s a whole different issue, which needs gentler touch than a Pirate’s. There’s a point to this ramblin’ openin’ though, understanding that point lies in Lep’s World 2 Furthermore. The thing about platformers is that they have their unique standard tropes and a lot of them come from the Mario Games. Simillar to in the first game, Mario’s turtles are replaced by snails, mushrooms are clovers and pipes are tree-stumps. Etc, and so forth, etc . It’s almost like the developers built some videogame version of a word-processor’s ‘find and replace’ function and used it at Mario. They just forgot to make the video game enjoyable in any way, shape or form. As uninspired as Lep’s World was, portion two seems even more cheap as is basically just a retread of the first one. Many of the levels are nearly identical to the first game in their design and look, and most on the enemies are exactly the same. It gets so bad that you’d be forgiven if, for your moment, you accidentally thought you were playing the original. The graphics are a little crisper than the first, some of the backgrounds are different and there are amounts where you swim, but those are to the only variations you’ll notice. The makers were even nice enough to vent over the same crummy controls from the first one. When Lep leaps, he seems to float in the air and movements in general are unresponsive and sticky. It sometimes seems like the buttons aren’t even there.