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And though more women are using computers and playing games than ever before, in terms of featuring entertainment that many women just like, I think the industry has actually slipped backwards slightly. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, in course) doesn't really catch the attention of a lot of women; nor does the nitpicky business of managing weaponry production that takes up a great deal of your time in real-time technique games. The other marketplace that adventure games are fantastic for is younger kids, particularly if the game doesn't require a large amount of motor skills. Kids currently have very little trouble suspending their disbelief (I cannot believe that I used to love Voyage to the Bottom of the Sea), plus they like figuring things away just as much as adults do. The huge success of the remade Legend of Zelda pertaining to the Nintendo 64 shown both that there's clearly however a market there, and that A 3D MODEL engines have just as much to contribute to adventure games because they do to other makes. We'll still have to face that issue of development costs, but with companies now routinely spending a million dollars or more issues games, it's not as if the other genres are affordable either. The voice-overs and video segments that employed to be found only in trip games are now included in a variety of games. Recording video costs the same amount whether it's for a wargame or an adventure game. Adventure games appeal to a place which is unimpressed by the scale the explosions or the swiftness of the engine, a market that for the most part, we're ignoring. Nonetheless those people want to play online games too. It's time to bring adventure games back. Many people are attracted to games because they enjoy being within a fantasy world; they like the sense of exploration and discovery, both of the establishing and the plot. Sharing that world with real people will destroy your suspension of disbelief. It's one thing to pretend you're the awesome knight striding alone through the forest; it's another thing completely if your friend Joe is right there beside you. Joe is a product of the twentieth century, and unlike the artificial characters in the game, the guy doesn't speak in that mock-Chaucer dialog that medieval dreams seem to require. ("Hail, good Sir Knight! And what bringeth thee to these timber so perilous this okay eventide? There be hearsay of a dragon hereabouts! ") When Joe talks, the person sounds like Joe - which is fine in real life, nonetheless modern English sounds wrong in the mystical land of Albion. And sharing any with strangers is far worse. If I'm seeking celebrity and fortune and the like of my lady good, the last sort of person I need for a companion is a dude named Sir KewL DooD. What interests me a large number of about computer games are the many people and places, relationships and events unfolding, and getting a chance to interact with them. I gamed all the way through StarCraft (cheating occasionally) not because I was enthralled by the wargame itself, although because I wanted to find out what happened to Jim Raynor and Sarah Kerrigan. No disrespect intended to StarCraft's game motion - I enjoyed the sport a lot - but what actually kept me playing because of thirty missions was the tale. Adventure games are the perfect single-player experience. Marketers put a heck of a lot of money into developing their particular adventure games (Phantasmagoria came out on seven compact disks) and they simply didn't start to see the kind of revenue needed to warrant the expense. When you could make around as much money with a Quake-based game at a practical cost, why bother expanding an adventure game?In spite of all this, I think they're thanks for a comeback. There's continue to a market for the slower-paced game whose challenge is primarily mental. Filled with clever brainteasers and visual attractions, adventure games were generally popular with women. And although more women are using computers and playing games than ever before, in terms of offering entertainment that many women like, I think the industry provides actually slipped backwards a lttle bit. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, of course) doesn't really catch the attention of a lot of women; nor does the nitpicky business of managing tools production that takes up a great deal of your time in real-time technique games. The other marketplace that adventure games are fantastic for is younger kids, specially if the game doesn't require a wide range of motor skills. Kids include very little trouble suspending their very own disbelief (I cannot consider I used to love Voyage towards the Bottom of the Sea), and like figuring things out just as much as adults do. The huge success of the remade Legend of Zelda pertaining to the Nintendo 64 exhibited both that there's clearly even now a market there, and that THREE DIMENSIONAL engines have just as much to contribute to adventure games as they do to other sorte. We'll still have to face that issue of development costs, but with companies now typically spending a million dollars or more on the games, it's not as if the other genres are inexpensive either. The voice-overs and video segments that used to be found only in excursion games are now included in a lot of games. 3 DIMENSIONAL acceleration is one of the best points that ever happened to the industry, but in our run to make the games ever faster, we've sacrificed the vision richness of our settings. What's the point of having a stunningly beautiful environment if you're gonna race through it disregarding anything that doesn't shoot toward you?The other thing that pushed the traditional adventure match out of the limelight was online gaming. When I first got into the industry, most developers didn't know that the Internet existed, and on-line gaming was a very small little niche occupied by companies like CompuServe and GEnie. Publishers couldn't be bothered to even learn about it, much less develop because of it. Nowadays on-line gaming is the rage, and very few games are produced that don't have a multi-player function. Some games, like Bob and its successors, are designed largely for multi-player mode, and single-player mode is more of afterthought. There's an old tall tale that there are two kinds of people in the world, those who divide the kinds of people in the world in two kinds, and those who don't. On the whole, I'm among the latter - oversimplification accounts for many of the world's problems. Yet , I do believe that there are two kinds of gamers in the world, individuals who like playing computer games on their own, and those who like playing all of them against other people. Multi-player games, despite their current popularity, aren't for everyone. For one thing, needed (surprise! ) other people, and that means that you have to have the opportunity to perform together.