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The concept of a "adventure game" itself is a bit of a misnomer nowadays. It's a shortening of the phrase "Adventure-type game, " which itself is a tribute to the primary adventure game of them all, sometimes called Colossal Cave nonetheless more often simply known as Trip. But for the real white-knuckled, heart-in-the-mouth feeling of danger that should go with an adventure, it's very difficult to beat a modern A 3D MODEL game like Half-Life or perhaps Thief: The Dark Venture, especially when it's played exclusively late at night. The term "adventure game" came to mean a game title with characters, puzzles, and a plot to be open, usually without any twitch aspects. 3D accelerator cards had a lot to do with the adventure game's decline. 3D engines make it possible for ease of movement, unlimited facets, and above all, speed. 3 DIMENSIONAL acceleration is one of the best points that ever happened for the industry, but in our rush to make the games ever more quickly, we've sacrificed the visible richness of our settings. What's the point of having a amazingly beautiful environment if you're likely to race through it dismissing anything that doesn't shoot at you?The other thing the fact that pushed the traditional adventure video game out of the limelight was online gaming. When I first got into the industry, most developers failed to know that the Internet existed, and on-line gaming was a very small little niche occupied by means of companies like CompuServe and GEnie. Publishers couldn't become bothered to even find out about it, much less develop for doing this. Nowadays on-line gaming is completely the rage, and very handful of games are produced that don't have a multi-player method. Some games, like Quake and its successors, are designed generally for multi-player mode, and single-player mode is more of the afterthought. There's an old ruse that there are two kinds of persons in the world, those who divide the kinds of people in the world into two kinds, and those who don't. On the whole, I'm among the latter - oversimplification is in charge of many of the world's problems. However , I do believe that there are two kinds of gamers in the world, individuals who like playing computer games without any help, and those who like playing them against other people. Multi-player game titles, despite their current level of popularity, aren't for everyone. For one thing, they require (surprise! ) other people, and this means that you have to have the opportunity to take up together. If you don't have much free time, and like to play games in a nutshell segments, you need to be able to quit a game without disappointing anybody. You could obviously play extremely quick on-line games like holdem poker and blackjack, but if you prefer to play long games for short periods, you need a huge single-player game. Another reason some individuals prefer to play games by themselves is a matter of temperament. I play childish games for fun, and I want those I'm playing with to enjoy themselves as well. I'm not generally there to rip their minds out; I'm there for the pleasant social occasion. I'm sure seeing that children we've all played out games with someone who gloated over his victories, sulked over his losses, and generally acted like a jerk. Weight loss program the on-line worlds are filled with such people: teenage psychotics whose only joy in life seems to be taunting other people. I have better manners than that, and I got plenty of taunting on the grade school playground to last me a lifetime, thank you very much. But the most important reason to play alone is due to the sense of immersion. Stories need content, and interactive reports require three to five times as much content seeing that linear ones do. Web publishers put a heck of a lot of money into developing the adventure games (Phantasmagoria came out on seven compact disks) and they simply didn't see the kind of revenue needed to rationalize the expense. When you could make at least as much money with a Quake-based game at a cheaper cost, why bother fast developing an adventure game?Despite all this, I think they're credited for a comeback. There's nonetheless a market for the slower-paced game whose challenge is certainly primarily mental. Filled with ingenious brainteasers and visual pleasures, adventure games were usually popular with women. And even though more women are using computers and playing games than ever before, in terms of providing entertainment that many women just like, I think the industry provides actually slipped backwards slightly. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, of course) doesn't really tempt a lot of women; nor does the nitpicky business of managing guns production that takes up a great deal of your time in real-time technique games. The other market place that adventure games are good for is younger kids, specially if the game doesn't require a lots of motor skills. Kids include very little trouble suspending all their disbelief (I cannot believe that I used to love Voyage on the Bottom of the Sea), and in addition they like figuring things away just as much as adults perform. The huge success of the remade Legend of Zelda meant for the Nintendo 64 exhibited both that there's clearly still a market there, and that 3 DIMENSIONAL engines have just as much to contribute to adventure games as they do to other makes. We'll still have to face the fact that issue of development costs, but with companies now consistently spending a million dollars or more on the games, it's not as if the other genres are low-cost either. We'll still have to face the fact that issue of development costs, but with companies now regularly spending a million dollars or more troubles games, it's not as if the other genres are affordable either. The voice-overs and video segments that employed to be found only in trip games are now included in all sorts of games. Recording video costs the same amount whether it's for a wargame or an adventure game. Adventure games appeal to a market which is unimpressed by the size of the explosions or the swiftness of the engine, a market the fact that for the most part, we're ignoring. But those people want to play games too. It's time to bring adventure games back. Kids include very little trouble suspending their very own disbelief (I cannot believe that I used to love Voyage into the Bottom of the Sea), and they like figuring things out just as much as adults accomplish. The huge success of the remade Legend of Zelda for the Nintendo 64 confirmed both that there's clearly still a market there, and that 3D engines have just as much to contribute to adventure games because they do to other styles. We'll still have to face the fact that issue of development costs, but with companies now consistently spending a million dollars or more on their games, it's not as if the other genres are low-cost either. The voice-overs and video segments that employed to be found only in excursion games are now included in a variety of games. Recording video costs the same amount whether it's for a wargame or an adventure match. Adventure games appeal to an industry which is unimpressed by the size of the explosions or the acceleration of the engine, a market that for the most part, we're ignoring.