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The voice-overs and video segments that utilized to be found only in adventure games are now included in all sorts of games. Filled with smart brainteasers and visual pleasures, adventure games were usually popular with women. And although more women are using computers and playing games than ever before, in terms of offering entertainment that many women like, I think the industry features actually slipped backwards slightly. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, from course) doesn't really entice a lot of women; nor does the nitpicky business of managing weaponry production that takes up a whole lot of your time in real-time technique games. The other market that adventure games are great for is younger kids, specially if the game doesn't require a wide range of motor skills. Kids have very little trouble suspending their disbelief (I cannot believe that I used to love Voyage for the Bottom of the Sea), and they like figuring things out just as much as adults perform. The huge success of the remade Legend of Zelda for the Nintendo 64 proven both that there's clearly continue to a market there, and that 3D IMAGES engines have just as much to contribute to adventure games because they do to other types. We'll still have to face the fact that issue of development costs, but with companies now consistently spending a million dollars or more on their games, it's not as if the other genres are cheap either. The voice-overs and video segments that accustomed to be found only in excitement games are now included in a lot of games. Recording video costs the same amount whether it's for a wargame or an adventure match. Adventure games appeal to a place which is unimpressed by the size of the explosions or the velocity of the engine, a market that for the most part, we're ignoring. But those people want to play game titles too. When you could make more than as much money with a Quake-based game at a practical cost, why bother expanding an adventure game?Inspite of all this, I think they're thanks for a comeback. There's still a market for the slower-paced game whose challenge is certainly primarily mental. Filled with ingenious brainteasers and visual wonders, adventure games were always popular with women. And though more women are using computers and playing games than ever before, in terms of offering entertainment that many women like, I think the industry has actually slipped backwards slightly. The current emphasis on driving and flying and shooting (all thanks to 3D accelerators, of course) doesn't really tempt a lot of women; nor does the nitpicky business of managing guns production that takes up a whole lot of your time in real-time technique games. The other marketplace that adventure games are fantastic for is younger kids, especially if the game doesn't require a great deal of motor skills. Kids possess very little trouble suspending their very own disbelief (I cannot believe that I used to love Voyage on the Bottom of the Sea), and they like figuring things away just as much as adults perform. The huge success of the remade Legend of Zelda to get the Nintendo 64 confirmed both that there's clearly however a market there, and that A 3D MODEL engines have just as much to contribute to adventure games as they do to other genres. We'll still have to face the fact that issue of development costs, but with companies now typically spending a million dollars or more issues games, it's not as if the other genres are low-cost either. The voice-overs and video segments that used to be found only in excursion games are now included in all sorts of games. Recording video costs the same amount whether it's for a wargame or an adventure game. Later on is a product of the twentieth century, and unlike the artificial characters in the game, the person doesn't speak in that mock-Chaucer dialog that medieval dreams seem to require. ("Hail, good Sir Knight! And what bringeth thee to these woodlands so perilous this okay eventide? There be rumours of a dragon hereabouts! ") When Joe talks, he sounds like Joe - which can be fine in real life, although modern English sounds wrong in the mystical land in Albion. And sharing any with strangers is a whole lot worse. If I'm seeking popularity and fortune and the love of my lady honest, the last sort of person I like for a companion is a dude named Sir KewL DooD. What interests me many about computer games are the persons and places, relationships and events unfolding, and getting the chance to interact with them. I gamed all the way through StarCraft (cheating occasionally) not because I was obsessed by the wargame itself, but because I wanted to find out so what happened to Jim Raynor and Sarah Kerrigan. No disrespect intended to StarCraft's game technicians - I enjoyed the adventure a lot - but what really kept me playing because of thirty missions was the story. Adventure games are the perfect single-player experience. Many single-player computer games are really multi-player games in which the machine is a substandard substitute for a human opponent, yet again it's possible to play against people opponents, that's the way the industry is going. But trip games aren't about competition; in fact , they're not really "games" at all. There isn't an challenger in the usual sense, neither is there a victory predicament, other than having solved all of the puzzles and reached the conclusion of the story.